Super Mario Run Apk

3.2.4
A new kind of Mario game that you can play with one hand.
Download APK
4.0/5 Votes: 1,666,571
Released on
22 Mar 2017
Updated
29 Nov 2024
Size
79.92 MB
Version
3.2.4
Requirements
5.1
Downloads
100,000,000+
Get it on
Google Play
Report this app

Description

A new kind of Mario game that you can play with one hand.

You control Mario by tapping as he constantly runs forward. You time your taps to pull off stylish jumps, midair spins, and wall jumps to gather coins and reach the goal!

Super Mario Run can be downloaded for free and after you purchase the game, you will be able to play all the modes with no additional payment required. You can try out all four modes before purchase: World Tour, Toad Rally, Remix 10, and Kingdom Builder.

■World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches!
Travel through plains, caverns, ghost houses, airships, castles, and more.

Clear the 24 exciting courses to rescue Princess Peach from Bowser, waiting in his castle at the end. There are many ways to enjoy the courses, such as collecting the 3 different types of colored coins or by competing for the highest score against your friends. You can try courses 1-1 to 1-4 for free.

After rescuing Princess Peach, a nine-course special world, World Star, will appear.

■Remix 10
Some of the shortest Super Mario Run courses you’ll ever play!
This mode is Super Mario Run in bite-sized bursts! You’ll play through 10 short courses one after the other, with the courses changing each time you play. Daisy is lost somewhere in Remix 10, so try to clear as many courses as you can to find her!

■Toad Rally
Show off Mario’s stylish moves, compete against your friends, and challenge people from all over the world.

In this challenge mode, the competition differs each time you play.
Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. Fill the gauge with stylish moves to enter Coin Rush Mode to get more coins. If you win the rally, the cheering Toads will come live in your kingdom, and your kingdom will grow.

■Kingdom Builder
Gather coins and Toads to build your very own kingdom.

Combine different buildings and decorations to create your own unique kingdom. There are over 100 kinds of items in Kingdom Builder mode. If you get more Toads in Toad Rally, the number of buildings and decorations available will increase. With the help of the friendly Toads you can gradually build up your kingdom.

■What You Can Do After Purchasing All Worlds

・ All courses in World Tour are playable
Why not try out the bigger challenges and thrills available in all courses?

・ Easier to get Rally Tickets
It’s easier to get Rally Tickets that are needed to play Remix 10 and Toad Rally. You can collect them in Kingdom Builder through Bonus Game Houses and ? Blocks, by collecting colored coins in World Tour, and more.

・ More playable characters
If you rescue Princess Peach by completing course 6-4 and build homes for Luigi, Yoshi, and Toadette in Kingdom Builder mode, you can get them to join your adventures as playable characters. They play differently than Mario, so why not put their special characteristics to good use in World Tour and Toad Rally?

・ More courses in Toad Rally
The types of courses available in Toad Rally will increase to seven different types of courses, expanding the fun! Along with the new additions, Purple and Yellow Toads may also come to cheer for you.

・ More buildings and decorations in Kingdom Builder
The types of buildings available will increase, so you’ll be able to make your kingdom even more lively. You can also place Rainbow Bridges to expand your kingdom.

・ Play Remix 10 without having to wait
You can play Remix 10 continuously, without having to wait between each game.

*Internet connectivity required to play. Data charges may apply.
*May contain advertisement.

What's new

Implemented bug fixes.

Versions

Version Size Requirements Date
3.2.3 79.92 MB 5.1 26/07/2024

Video

Images

15 comments on "Super Mario Run Apk"

  1. [Philosopher]Finn says:

    “Isn’t it fascinating how ‘one tap’ can lead us down paths paved with coins yet simultaneously reflect our own tendencies towards instant gratification?” As we navigate through levels designed by our nostalgic proclivities while grappling with modern-day distractions; perhaps ‘Super Mario Run’ serves as both entertainment & introspection—a reminder that sometimes less truly can be more—even when it comes wrapped up in pixels from our childhood!

  2. SkepticalSam says:

    Super Mario Run might just be another cash grab disguised as innovation! Sure, they’ve made some adjustments in terms of controls and accessibility—but at what cost? A lot of gamers are likely to feel shortchanged by the limited free trials before having to fork out money for full access. It’s akin to teasing someone with a delectable morsel only to snatch it away once their appetite is whetted! Additionally, this focus on mobile platforms seems like Nintendo is abandoning its roots of immersive console experiences where genuine skill development took place over time. Are we really ready to concede our beloved franchise to quick taps and swipes? It’s all too reminiscent of fast-food gaming: quick fixes that leave you hungry for something more substantive.

    • CynicalChloe says:

      Exactly! They’re marketing convenience but neglecting what truly makes games enjoyable—the rich narratives and character developments we’ve come to expect from Mario titles over decades! This game looks suspiciously like it’s designed for casual gamers who aren’t interested in anything more than fleeting entertainment rather than meaningful engagement.

  3. CynicalCypher says:

    So let me get this straight: We’re celebrating a game where we’re simply tapping away while watching poor old Mario do all the running… How empowering! What next—a yoga app where my avatar does stretches while I sit back eating chips on my couch? Look at us embracing mediocrity under the guise of innovation—all hail passive entertainment! Sure it’s cute but don’t pretend it’s groundbreaking; we’ve been minimizing interaction since touch screens became trendy.

  4. ComedicCarl says:

    “Mario runs forward while you tap! So basically… it’s just like my last relationship: running away from commitment!” In all seriousness though, this new game design seems highly amusing and allows players who might struggle with standard controls an opportunity to experience classic platforming fun without needing intricate finger gymnastics. Plus, if anyone asks if you’re playing video games when you’re actually just tapping your phone during dinner parties or boring meetings—now you have plausible deniability!

  5. [Witty]Willow says:

    “Did anyone else catch the part where they say ‘you can try out four modes before purchase’? Sounds suspiciously like dating these days… Swipe right until you’ve committed!” But really now—on one hand it sounds great; who wouldn’t want free demos? On another hand—it leaves me pondering if maybe they’ll reel us in only for there to be surprise costs lurking around every corner once you’re invested emotionally (and financially). So cheers to some classic Nintendo charm wrapped up in modern marketing tactics!

  6. CuriousCat says:

    This new iteration of Mario game design is nothing short of revolutionary! The concept of a one-handed control scheme opens up a plethora of possibilities for accessibility in gaming. It’s an astute recognition that not all players have the luxury of two free hands to dedicate to gaming, and I appreciate Nintendo’s commitment to inclusivity. The modes provided—particularly the Toad Rally—seem particularly engaging as they foster both competition and camaraderie among players. Furthermore, the ability to build one’s kingdom adds a layer of creativity that extends beyond traditional gameplay. I can hardly wait to experience the blend of nostalgia with innovative mechanics that Super Mario Run promises! Bravo, Nintendo! This may indeed be a game-changer in mobile gaming.

  7. SkepticalSam says:

    While I commend Nintendo for their continuous innovation, I find myself rather skeptical about the one-handed control scheme. It sounds convenient, but will it truly capture the depth and richness we expect from Mario titles? Super Mario has always been about exploration and nuanced gameplay mechanics, which might get lost in this simplified approach. Moreover, with the plethora of microtransactions looming over mobile games today, I’m hesitant to embrace what seems like an initial free download leading into a potential cash grab. Will we see limitations imposed on gameplay unless we continue to spend more? I remain unconvinced until I see actual gameplay footage demonstrating that this new format does not compromise on what makes Mario so beloved.

  8. PhilosopherPhil says:

    The philosophical implications of Super Mario Run are quite intriguing when examined through the lens of modern consumerism in digital entertainment. The game’s structure encourages players not just towards individual achievement but towards community engagement via competitive elements like Toad Rally—a nod towards collective culture in gaming today. By allowing players across different demographics access via one-handed playability, there exists an implicit acknowledgment of varied lifestyles and their intersection with leisure activities such as gaming. This trend reflects broader societal changes where multitasking reigns supreme; henceforth redefining how we interact with digital worlds while simultaneously managing real-life obligations—a commentary on contemporary existence itself.

  9. [Intellectual]Iris says:

    “The interplay between simplicity and complexity within ‘Super Mario Run’ speaks volumes about contemporary gaming philosophy.” One could argue this reflects broader societal shifts toward immediate gratification juxtaposed against deeper engagement—a duality seen across various media formats today. Indeed while one-handed controls cater towards convenience; the strategic choices involved in mastering different modes present meaningful challenges reminiscent of earlier entries within the franchise’s illustrious history.

  10. KnowledgeNerd42 says:

    It’s intriguing to analyze how ‘Super Mario Run’ fits into the larger context of mobile gaming trends. The single-handed control mechanism reflects an understanding of modern user behavior: more people are playing games on-the-go than ever before. Furthermore, by segmenting modes such as World Tour and Toad Rally, Nintendo has created an environment conducive to both casual play and competitive engagement. The concept of kingdom building introduces elements found in city simulation games, broadening its appeal beyond traditional platformers. Historical context shows us that Nintendo often adapts its flagship franchises to suit evolving audiences; ‘Super Mario Run’ appears to be another manifestation of this adaptive strategy.

  11. CuriousCat99 says:

    This new Mario game, Super Mario Run, represents a fascinating shift in gaming design philosophy. The one-handed control scheme is not merely a gimmick; it allows for greater accessibility and inclusivity in the gaming community. It invites players who may find traditional controllers cumbersome to engage with a beloved franchise. The modularity of gameplay modes—World Tour, Toad Rally, Remix 10, and Kingdom Builder—encourages diverse play styles and caters to varying preferences for pacing and intensity. I particularly appreciate the emphasis on stylish movement as a form of expression in Toad Rally; it embodies a refreshing take on competition that transcends mere score-keeping. The potential for social interaction through friendly competition further elevates this experience, as players can showcase their skills while also nurturing connections with friends globally. Overall, Super Mario Run appears to be an innovative addition to the franchise that balances nostalgia with modern gaming sensibilities.

    • NerdyNate says:

      While I appreciate the attempts at innovation here, I must question the depth of gameplay offered by such streamlined mechanics. This one-handed control scheme could easily lead to repetitive play experiences that lack the complexity often sought by seasoned gamers. If we are only tapping our way through courses without significant strategic elements or varied controls, can we really claim that this is a step forward for Mario? To me, it feels more like a retreat into simplicity rather than an evolution of gameplay.

  12. [Geeky]Gizmo says:

    “Might I remind everyone that adapting iconic characters like Mario for mobile platforms isn’t exactly novel?” Indeed! While it’s heartening that Nintendo is making strides toward accessibility with ‘Super Mario Run’, let’s not forget other companies have long ventured into mobile adaptations with mixed results—some disastrous! If history has taught us anything about nostalgia-driven titles adapted for pocket devices it’s that they often fail miserably at recreating what made them special in the first place. It will require careful execution and respect for legacy mechanics; otherwise, we’re merely trading on brand recognition without delivering substance.

  13. PonderingPete says:

    “A game you can play with one hand? Really? What’s next—a cooking simulator where you don’t even need to cook?” This line from your article strikes me as ironically humorous because it highlights how gaming has evolved yet remains tethered to basic activities we once considered essential—like using both hands! Sure, there’s a convenience factor here but at what cost? Are we dumbing down our experiences just so we can tap mindlessly while waiting for coffee? On a serious note, maybe if they included mini-games where you had to manage your time effectively while balancing a cup on one hand, we’d call it educational!

Leave a Reply

Your email address will not be published. Required fields are marked *