Age of Strategy Apk
Zero Touch group
7 Jul 2013
1 Dec 2024
42.01 MB
1.1823
5.0
1,000,000+
Description
Age of Strategy is a free turn based Strategy Game set in the Age of Empires and knights, vikings and samurais, winged hussars and Templars and many more!
Loads of campaigns, skirmishes and multiplayer games are waiting for you!
NOT a pay to win game! The in-app payment option is for donations only.
The game is a retro-like 16-bit game, so it is not pretty and it has no fancy animations. This is a pure gameplay-oriented turn based strategy.
***FEATURES***
– More than 500 Campaign maps to pass (Historical ones too! eg: Battle of Troy and so on)
– More than 140 Skirmish maps to fight on
– More than 350 units and buildings
– More than 120 technologies to invent
– Rewarding system: Collecting stars on each map (Based on your performance) will grant you gems used for unlocking new troops or buildings!
– Spell Upgrades: Do you find a map too hard? You can ease the difficulty with various spells that can be bought with gems! (Used on consumption)
– Battle against AI on skirmish maps like in classic strategy games!
– Battle against or with real players worldwide!
– Design your own maps with the Map Editor feature! (Still in Beta)
– Achievement system to make your experience more enjoyable!
– A friend list! Go out there and meet new people!
– Upgrades section containing hundreds of new units, technologies and buildings openable with gems (Including some fun units)!
***UNIT REQUESTS***
There are many requests for new and unique units (eg. historical heroes), I am pretty open to this since it’s pretty easy to implement a new unit. Please join the
forum, post there the idea and i will make it!
***IF YOU INSTALL IT***
– Please be kind with the rating, since this app is in the middle of development.
– Feel free to send me any suggestions concerning any part of the game (Gameplay, units, unit properties, new unit suggestions, graphics etc…)
– If you would like to take part in creating this game (eg. graphics, translation, ideas) send me an email and/or join the forums!
***FOR A START***
1. Go to Single Player (Or skirmish)
2. Play a map
3. If you have any, send me suggestions!
4. If not, enjoy the game!
Have fun!
What's new
+ Hotfix on Chinese units
+ Hotfix on demolitions ship and petard
+ Hotfix on logging
New Units:
Chinese Horse Archer
Chinese Cavalry
New random maps:Sand Scorpion 50x50
New campaign maps: in Wildlands(2)
New campaign maps: in Anocobra(1)
Engine Change:Player get notified if opponent stopped its production in a building
Fix:Effects staying on units are handled properly when re-applying/casting same effect
Fix:You can no more enter into ally carriers
And more! see version log.
The historical context embedded within ‘Age of Strategy’ is commendable! Incorporating events like the Battle of Troy enriches not just gameplay but also educates players about significant historical moments through interactive storytelling. This approach can foster interest in history among younger audiences who may otherwise overlook such topics. Furthermore, with over 500 campaign maps, players have an opportunity to engage with various eras and figures which can inspire deeper research into these subjects outside of gaming contexts. Such educational value is often overlooked in modern gaming; hence, it’s refreshing to see it prioritized here!
While I commend the intention behind ‘Age of Strategy’, I must voice my disappointment regarding its execution. The claim of being ‘not pay-to-win’ seems disingenuous when the in-app purchases exist solely for donations yet still hint at potential advantages. Furthermore, despite my nostalgia for retro games, the lackluster graphics leave much to be desired and could deter new players unfamiliar with this aesthetic. It’s paradoxical that while aiming for authenticity, certain elements feel archaic without providing any real charm or innovation in gameplay mechanics. I believe this game has potential but needs significant refinement before it can stand alongside its predecessors in terms of strategy depth and visual appeal.
‘Age of Strategy’s’ charm lies not only in its nostalgic appeal but also within its commitment towards engaging historical narratives through turn-based mechanics! As a historian myself, I’m fascinated by how different cultures interact strategically—even if those interactions involve fictional units commandeering their way through pixelated landscapes! The opportunity presented here invites us not just as passive participants but active creators shaping our own narratives—and therein lies true potential!
This game is a delightful throwback to the classic strategy games of yore! The simplicity and charm of 16-bit graphics resonate deeply with gamers like myself who grew up in that era. The extensive number of campaigns and skirmishes offers a plethora of content, ensuring hours of engaging gameplay. I particularly appreciate the focus on skill rather than monetary investment, as it levels the playing field for all players. Moreover, the ability to design custom maps is a brilliant touch that fosters creativity and community engagement. I wholeheartedly encourage others to give this game a try; it’s not just a nostalgic trip down memory lane but also an opportunity to sharpen one’s strategic thinking skills. Kudos to the developers for creating such an enriching experience that aligns with true gaming principles!
In examining Age of Strategy’s mechanics closely, one can appreciate its design choices which cater specifically to hardcore strategy enthusiasts rather than casual gamers. The turn-based system encourages thoughtful planning and execution—a breath of fresh air in an industry inundated with real-time strategies that often prioritize speed over intellect. Furthermore, the extensive technological tree offers ample opportunities for strategic development; combining various units can lead to interesting synergies during skirmishes or multiplayer engagements. From my perspective as a researcher into gaming trends, it’s fascinating how developers are returning to foundational elements seen in classics like ‘Civilization’ or ‘Advance Wars.’ Also noteworthy is the option for players to design their own maps—a feature reminiscent of modding communities found within more complex titles—indicating potential longevity through user-generated content.
‘Age of Strategy’ presents itself as an appealing alternative to contemporary strategy games dominated by flashy graphics and microtransactions; however, one must question whether it truly delivers on its promise. The notion that more than 350 units and buildings will ensure robust strategic options feels somewhat inflated if they lack distinct functionalities or impact on gameplay dynamics. Moreover, while customizable maps are enticing, how many players will actively engage with this feature? The success of strategy games often hinges on diverse tactics; thus far from what I’ve seen, this title may fall short if it fails to innovate within its turn-based mechanics.
While I appreciate the nostalgic appeal of retro-style games, Age of Strategy seems stuck in a bygone era, where graphical limitations overshadow gameplay possibilities. The notion that players should be grateful for non-pay-to-win mechanics feels patronizing when the core offering is so simplistic and devoid of modern enhancements. With over 500 campaign maps promised, one must question whether quantity truly equates to quality or if they merely represent filler content designed to create an illusion of depth. Furthermore, without fancy animations or engaging visuals, how can one justify spending time on what feels like an outdated concept? Are we really so starved for strategy games that we have to settle for less? As someone who craves innovation alongside nostalgia, I’m left wanting more from this title.
‘Not a pay-to-win game!’ they proclaim! Yet isn’t it ironic how many free-to-play games proclaim such noble intentions while still attempting every trick in the book to coax you into spending your hard-earned cash? In truth—who knew gems could unlock units AND provide such comedic fodder? If only collecting stars was akin to collecting degrees—then we’d all be strategists with PhDs by now! Imagine unlocking Templar Knights after achieving ‘high performance’ akin to getting extra credit on your assignments! As long as there’s no devious cash grab lurking beneath this retro facade (fingers crossed), Age of Strategy might just deliver some worthwhile chuckles along with tactical triumphs! Here’s hoping my comrades won’t betray me during our next multiplayer skirmish… unless they want their grades docked!
‘Turn-based strategy’ may seem like something reserved solely for niche audiences nowadays; however it resonates profoundly with particular demographics who seek cerebral challenges through methodical decision-making processes rooted firmly within well-established frameworks known historically across cultures—from knights combating Vikings down through samurais slicing through dense jungles near Kyoto! This genre has seen ebbing waves throughout digital history yet remains timeless due largely because each individual player brings unique perspectives towards crafting their overarching strategies amidst opposing forces vying against them across various platforms today—from mobile devices right up through home consoles alike! Furthermore—and perhaps equally important—is considering cross-cultural influences affecting designs leading towards innovative systems prompting exploration beyond common tropes familiarized by mainstream offerings across genres!
‘Age of Strategy’ captures my attention primarily because I enjoy constructing elaborate strategies over flashy aesthetics! While some might balk at its retro visuals (and trust me—they’re quite dated), there’s something delightfully engaging about relying solely on tactical acumen rather than dazzling graphics or unbalanced paywalls! I’m thrilled at the prospect of creating custom maps where friends can engage in pseudo-historical reenactments—imagine launching Viking raids right from your living room couch! Who needs realism when you’ve got pixelated glory?!
“Ah yes! A turn-based strategy game where I can relive my childhood dreams of commanding armies from my couch while simultaneously avoiding any actual physical exertion—what could be better?! It’s almost poetic: instead of conquering lands through exhausting outdoor excursions filled with sweat-inducing activities (you know… like actual knights), we now strategize while lounging comfortably indoors dressed only in pajamas! Who knew medieval warfare involved such fashionable attire? Plus—I hear those winged hussars have great taste when it comes down choosing which snacks make optimal battlefield rations during long campaigns—definitely bringing ‘snack tactics’ into play here folks! Now if only there were units powered by caffeine… oh wait… maybe that’s already covered under ‘Spell Upgrades’? Either way count me intrigued…and mildly entertained!
[Despite its simplicity], Age Of Strategy piques curiosity regarding gaming evolution over time—as younger generations flock towards visually stunning titles replete with hyper-realistic graphics while simultaneously overlooking classic designs embodying what made games enjoyable initially: pure creativity stemming from player imagination coupled alongside strategic prowess developed via trial-and-error approaches throughout myriad challenges faced along pathways carved out historically!
Despite its charming throwback nature and engaging gameplay mechanics touted by some enthusiasts, I must argue that Age of Strategy lacks sufficient depth necessary for sustained engagement among seasoned players. Historical accuracy may be presented as a selling point; however, does mere representation translate into enriching gameplay? The premise itself seems inherently limited—after all, relying heavily on campaigns based around historical conflicts could alienate those seeking innovative narratives or unique scenarios beyond well-trodden paths like Troy or feudal Japan! One must consider whether merely assembling numerous maps equates sophistication within gameplay design; I posit it does not! Additionally, while fostering community input is admirable—and certainly beneficial—the risk lies in diluting the game’s vision with too many disparate ideas floating around without cohesion.
This game seems intriguing at first glance; however one wonders how long lasting such novelty will truly remain amidst endless campaigns devoid meaningful variety or depth? As exciting as battling knights sounds initially… surely we’ve exhausted all possible outcomes after our third skirmish? Perhaps expansion packs featuring new factions would invigorate things—but until then… consider me cautiously optimistic—or maybe just plain skeptical depending upon tomorrow’s mood!
‘Age of Strategy’ piques my intellectual curiosity regarding its development process as well as community involvement possibilities! It’s intriguing how developers are inviting player input through forums for unit requests—this democratic approach could result in some unique additions that resonate well within historical contexts while maintaining gameplay balance. Furthermore, integrating feedback from varied player experiences can lead to innovative strategies being explored beyond those intended by developers alone; thus fostering a richer tapestry within which all gamers can immerse themselves.
‘Age of Strategy’ certainly earns points for originality—it boldly embraces both retro aesthetics and meaningful player engagement without resorting merely onto monetization traps prevalent today! However… let’s address something trivial yet notable: why does every character look like they walked straight outta an early ’90s video store? Nostalgia aside (which might be generous), even your local thrift shop has better-quality mannequins than these knights’ outfits… But hey—if you get tired watching them clash swords at least you can marvel at how each graphical misstep somehow turns every battle scene into comedic performance art instead!
The Age of Strategy is a refreshing return to the core mechanics that once defined turn-based strategy games. It is rare to find a title that prioritizes gameplay over aesthetics, and in this case, the developers have struck gold. The sheer volume of campaigns and skirmishes available indicates a profound commitment to depth and variety. The inclusion of historical battles adds an educational layer that enriches the gaming experience, allowing players not only to strategize but also to reflect on historical events. Moreover, the absence of pay-to-win mechanics is commendable, as it levels the playing field for all players, regardless of their financial investment. This approach fosters a community rooted in skill rather than monetary advantage. I eagerly anticipate how this game will evolve further, especially with community involvement in unit requests and suggestions. Overall, I would recommend this game to any strategy enthusiast looking for an authentic experience.
‘Age of Strategy’ clearly caters to gamers who prefer substance over superficiality! That said—what’s with calling it a retro game when we’re still waiting for someone brave enough to send these pixelated knights into battle against something more formidable than AI? It feels like we’re playing chess against a particularly dim-witted pigeon rather than engaging with intelligent opponents! Still, there’s something endearing about watching these little sprites duke it out—like an epic tale narrated by your grandpa who only remembers half the story but insists it was glorious nonetheless! And please don’t get me started on spell upgrades: nothing says ‘strategic genius’ quite like casting fireball spells against unsuspecting wooden huts!